Arienteer

Not your ordinary run.
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How it works ↓

What Arienteering is

A sport that takes two ideas of moving through a landscape, orienteering and running, and adds a twist: you go without the map. You get a direction and a distance to the next checkpoint. The rest is you, the forest or the street, and your own sense of where things are. The skill is building a mental map of what's around you and navigating landmark to landmark on distance, bearing, and judgment alone. That makes you a wayfinder: someone who finds the way by reading the world, not a map.

It is a race you can train for and a wander you can take with a coffee, and the same run counts as both. Point yourself at a checkpoint a few hundred metres away and you have a reason to turn down a street you would have walked past, to cut through the park, to actually look at where you live.

How it works

Playgrounds

Draw an area on the map where quests can appear, marking any zones to avoid. Play your own, or drop into playgrounds other people have drawn near you.

Quests

Ask the game for a quest and it scatters a line of checkpoints inside a playground. Each holds a collectible object, and the rarer it is the more it is worth.

Peeks

You never see the checkpoints on a map. Tap peek for the distance and bearing to the next one. Each peek costs 5 seconds, so read the ground and peek sparingly.

Points

Finishing a quest earns points for the week, scaled by distance with diminishing returns. Several shorter runs beat one giant loop.

Steal & swing

Run someone else's quest. Set the fastest time and you steal its best checkpoint; fall short and you swing a little of its value over to the owner.

Leagues

Every week you climb a league of around twenty players. The top five promote, the bottom five drop, and skipping a week never costs you your place.

The loop

  1. Draw a playground.
  2. Generate a quest inside it.
  3. Run it by distance and bearing. No map.
  4. Complete it, and others can run it too.
  5. Raid other people's quests to steal and swing.
  6. Defend your own, and climb the weekly league.

Not your ordinary run.

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